File: libs/js/pidCrypt/javascripts/original scripts/rng.js

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File: libs/js/pidCrypt/javascripts/original scripts/rng.js
Role: Example script
Content type: text/plain
Description: Example script
Class: jQuery.pidCrypt
Encrypt form values using RSA and AES
Author: By
Last change:
Date: 10 months ago
Size: 1,883 bytes
 

Contents

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// Random number generator - requires a PRNG backend, e.g. prng4.js // For best results, put code like // <body onClick='rng_seed_time();' onKeyPress='rng_seed_time();'> // in your main HTML document. var rng_state; var rng_pool; var rng_pptr; // Mix in a 32-bit integer into the pool function rng_seed_int(x) { rng_pool[rng_pptr++] ^= x & 255; rng_pool[rng_pptr++] ^= (x >> 8) & 255; rng_pool[rng_pptr++] ^= (x >> 16) & 255; rng_pool[rng_pptr++] ^= (x >> 24) & 255; if(rng_pptr >= rng_psize) rng_pptr -= rng_psize; } // Mix in the current time (w/milliseconds) into the pool function rng_seed_time() { rng_seed_int(new Date().getTime()); } // Initialize the pool with junk if needed. if(rng_pool == null) { rng_pool = new Array(); rng_pptr = 0; var t; if(navigator.appName == "Netscape" && navigator.appVersion < "5" && window.crypto) { // Extract entropy (256 bits) from NS4 RNG if available var z = window.crypto.random(32); for(t = 0; t < z.length; ++t) rng_pool[rng_pptr++] = z.charCodeAt(t) & 255; } while(rng_pptr < rng_psize) { // extract some randomness from Math.random() t = Math.floor(65536 * Math.random()); rng_pool[rng_pptr++] = t >>> 8; rng_pool[rng_pptr++] = t & 255; } rng_pptr = 0; rng_seed_time(); //rng_seed_int(window.screenX); //rng_seed_int(window.screenY); } function rng_get_byte() { if(rng_state == null) { rng_seed_time(); rng_state = prng_newstate(); rng_state.init(rng_pool); for(rng_pptr = 0; rng_pptr < rng_pool.length; ++rng_pptr) rng_pool[rng_pptr] = 0; rng_pptr = 0; //rng_pool = null; } // TODO: allow reseeding after first request return rng_state.next(); } function rng_get_bytes(ba) { var i; for(i = 0; i < ba.length; ++i) ba[i] = rng_get_byte(); } function SecureRandom() {} SecureRandom.prototype.nextBytes = rng_get_bytes;