<!--
/*************************************************************
* This script is developed by Arturs Sosins aka ar2rsawseen, http://webcodingeasy.com
* Feel free to distribute and modify code, but keep reference to its creator
*
* Canvas Events class extends canvas object to help to attach mouse events
* to different shapes with minimal javascript code modifications.
* Canvas context methods that perform actual drawing like
* stroke, fill, strokeRect, fillRect, drawImage
* return a shape object to which you can attach events
*
* For more information, examples and online documentation visit:
* http://webcodingeasy.com/JS-classes/Emulate-events-on-canvas-objects
**************************************************************/
-->
<html>
<head>
</head>
<body>
<p id='debug'></p>
<canvas id='canvas' width='800' height='600'></canvas>
<script src="./canvas_events.packed.js" type="text/javascript"></script>
<script>
var ctx = new canvas_events("canvas");
ctx.fillStyle = "black";
var rect = ctx.fillRect(50, 50, 100, 100);
//stroke on mouse over
rect.addEvent("mouseover", function(e,args){
this.strokeStyle = "red";
this.recreate(args);
this.stroke();
});
//return to default state on mouseout
rect.addEvent("mouseout", function(e,args){
this.clearRect(0,0,800,600);
this.recreate(args);
this.fill();
});
//fill blue on mouse down
rect.addEvent("mousedown", function(e,args){
this.fillStyle = "blue";
this.recreate(args);
this.fill();
});
//fill red on mouse up
rect.addEvent("mouseup", function(e,args){
this.fillStyle = "red";
this.recreate(args);this.fill();
});
//display click coordinates on click
rect.addEvent("click", function(e){
var d = document.getElementById("debug");
d.innerHTML = "<p>Clicked: " + e.elemX + " x " + e.elemY + "</p>";
});
//display all 4 points of a rectangle on double click
rect.addEvent("dblclick", function(e,a){
alert("("+a[0].data[0]+";"+a[0].data[1]+"), ("
+a[1].data[0]+";"+a[1].data[1]+"), ("
+a[2].data[0]+";"+a[2].data[1]+"), ("
+a[3].data[0]+";"+a[3].data[1]+")");
});
//display coordinates on mouse move
rect.addEvent("mousemove", function(e, args){
var d = document.getElementById("debug");
d.innerHTML = "<p>" + e.elemX + " x " + e.elemY + "</p>";
});
</script> |