<!--
/*************************************************************
* This script is developed by Arturs Sosins aka ar2rsawseen, http://webcodingeasy.com
* Feel free to distribute and modify code, but keep reference to its creator
*
* Canvas Events class extends canvas object to help to attach mouse events
* to different shapes with minimal javascript code modifications.
* Canvas context methods that perform actual drawing like
* stroke, fill, strokeRect, fillRect, drawImage
* return a shape object to which you can attach events
*
* For more information, examples and online documentation visit:
* http://webcodingeasy.com/JS-classes/Emulate-events-on-canvas-objects
**************************************************************/
-->
<html>
<head>
</head>
<body>
<canvas id='canvas' width='800' height='600'></canvas>
<script src="./canvas_events.packed.js" type="text/javascript"></script>
<script>
var ctx = new canvas_events("canvas");
function draw(ctx)
{
var sin = Math.sin(Math.PI/6);
var cos = Math.cos(Math.PI/6);
ctx.translate(200, 200);
var c = 0;
for (var i=0; i <= 12; i++) {
c = Math.floor(255 / 12 * i);
ctx.fillStyle = "rgb(" + c + "," + c + "," + c + ")";
var rect = ctx.fillRect(0, 0, 100, 10);
rect.addEvent("mouseover", function(e,args){ this.fillStyle = "red"; this.recreate(args); this.fill()});
rect.addEvent("mouseout", function(e,args){ var fill = this.fillStyle; this.fillStyle = "#fff"; this.recreate(args); this.fill(); this.fillStyle = fill; this.recreate(args); this.fill();});
ctx.transform(cos, sin, -sin, cos, 0, 0);
}
ctx.setTransform(-1, 0, 0, 1, 200, 200);
ctx.fillStyle = "rgba(255, 128, 255, 0.5)";
var rect = ctx.fillRect(0, 50, 100, 100);
rect.addEvent("mouseover", function(e,args){this.fillStyle = "red"; this.recreate(args); this.fill();});
rect.addEvent("mouseout", function(e,args){var fill = this.fillStyle; this.fillStyle = "#fff"; this.recreate(args); this.fill(); this.fillStyle = fill; this.recreate(args); this.fill();});
};
draw(ctx);
</script>
</body>
</html> |