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  Classes of Arturs Sosins  >  Canvas Events  >  drag_and_drop_example.html  >  Download  
File: drag_and_drop_example.html
Role: Example script
Content type: text/plain
Description: Drag and drop example
Class: Canvas Events
Emulate mouse events on canvas elements
Author: By
Last change:
Date: 2011-08-22 06:58
Size: 1,866 bytes
 

Contents

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<!--
/*************************************************************
 * This script is developed by Arturs Sosins aka ar2rsawseen, http://webcodingeasy.com
 * Feel free to distribute and modify code, but keep reference to its creator
 *
 * Canvas Events class extends canvas object to help to attach mouse events 
 * to different shapes with minimal javascript code modifications.
 * Canvas context methods that perform actual drawing like
 * stroke, fill, strokeRect, fillRect, drawImage
 * return a shape object to which you can attach events
 *
 * For more information, examples and online documentation visit: 
 * http://webcodingeasy.com/JS-classes/Emulate-events-on-canvas-objects
**************************************************************/
-->
<html>
<head>
</head>
<body>
<canvas id='canvas' width='800' height='600'></canvas>
<p id='debug'></p>
<script src="./canvas_events.packed.js" type="text/javascript"></script>
<script>
//canvas
var c = document.getElementById("canvas");
//ctx
var ctx = new canvas_events("canvas");
//modify coordinates
var modX = 0;
var modY = 0;

var rect = ctx.fillRect(50,50,100,100);
rect.addEvent("mouseover", function(e,args){
	this.recreate(args);
	this.strokeStyle = "red";
	this.stroke();
	c.style.cursor = "pointer";
	c.style.cursor = "hand";
});
rect.addEvent("mouseout", function(e,args){
	this.clearRect(0,0,800,600);
	this.recreate(args);
	this.fill();
	c.style.cursor = "default";
});
rect.addEvent("mousedown", function(e,args){
	modX = e.elemX;
	modY = e.elemY;
	rect.addEvent("mousemove", function(e,args){
		this.clearRect(0,0,800,600);
		this.recreate(args, e.elemX - modX, e.elemY - modY);
		modX = e.elemX;
		modY = e.elemY;
		this.fill();
	});
});
rect.addEvent("mouseup", function(e,args){
	rect.mousemove = null;
});
</script>
</body>
</html>