Recommend this page to a friend! |
Download .zip |
Info | View files (5) | Download .zip | Reputation | Support forum | Blog | Links |
Last Updated | Ratings | Unique User Downloads | Download Rankings | |||||
2014-05-16 (2 years ago) | Not enough user ratings | Total: 121 | All time: 359 This week: 18 |
Version | License | JavaScript version | Categories | |||
astar 1.0 | Freeware | 1.0 | Geography, Algorithms |
Description | Author | |
This object can implement the Pathfinding algorithm in JavaScript. Innovation Award
|
A* Pathfinding Algorithm Example Algorithm that is widely used in pathfinding and graph traversal, the process of plotting an efficiently traversable path between points, called nodes. A* Algorithm Pseudocode function A*(start,goal) closedset := the empty set // The set of nodes already evaluated. openset := {start} // The set of tentative nodes to be evaluated, initially containing the start node came_from := the empty map // The map of navigated nodes. g_score[start] := 0 // Cost from start along best known path. // Estimated total cost from start to goal through y. f_score[start] := g_score[start] + heuristic_cost_estimate(start, goal) while openset is not empty current := the node in openset having the lowest f_score[] value if current = goal return reconstruct_path(came_from, goal) remove current from openset add current to closedset for each neighbor in neighbor_nodes(current) if neighbor in closedset continue tentative_g_score := g_score[current] + dist_between(current,neighbor) if neighbor not in openset or tentative_g_score < g_score[neighbor] came_from[neighbor] := current g_score[neighbor] := tentative_g_score f_score[neighbor] := g_score[neighbor] + heuristic_cost_estimate(neighbor, goal) if neighbor not in openset add neighbor to openset return failure function reconstruct_path(came_from, current_node) if current_node in came_from p := reconstruct_path(came_from, came_from[current_node]) return (p + current_node) else return current_node For more information and downloads visit: http://www.andoitz.com/proyectos/programacion/34-proyectos/programacion/87-astar-pathfinding-algorithm-example.html |
Files |
File | Role | Description |
---|---|---|
a_star.css | Data | CSS style |
a_star.html | Example | Main html |
a_star.js | Class | aStar jQuery Library |
jquery-1.11.0.min.js | Class | Jquery Library |
Readme.txt | Doc. | Readme document |
Version Control | Unique User Downloads | Download Rankings | |||||||||||||||
0% |
|
|