File: JS_toolbucket/Math+++.js

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File: JS_toolbucket/Math+++.js
Role: Auxiliary script
Content type: text/plain
Description: additional Math object functionsy
Class: JS Master Color Picker script
Pick colors from a palette
Author: By
Last change: these functions were removed from other scrips herein and brought together here for better organization
Date: 9 years ago
Size: 2,690 bytes
 

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// JavaScript needs (1) constants, and (2) true UTF8 support for variable names… if (typeof _ !== 'object') _=new Array(); // can't think of why this should be an array, but why limit ourselves in the future? _['12°']=Math.PI/30; _['24°']=Math.PI/15; _['30°']=Math.PI/6; _['60°']=Math.PI/3; _['90°']=Math.PI/2; _['360°']=Math.PI*2; _['π×2']=Math.PI*2; _['π'] =Math.PI; _['π÷2']=Math.PI/2; _['π×3÷2']=Math.PI*3/2; _['1÷3']=1/3; //rounds x to dp decimal places. if (typeof Math.roundTo !== 'function') Math.roundTo=function(x, dp) {return Math.round(x*Math.pow(10,dp))/Math.pow(10,dp);} // a “sawtooth” in the sense below is the infinite set of numbers from 0 to p. // The Math.sawtooth() periodic function below will return the same result as x%p (a.k.a. x modulus p) // when both x and p are positive or negative. // However, opposing signs: sawtooth(-x,p) or sawtooth(x,-p) do NOT equal the equivelent modulus // Instead, the sawtooth ALWAYS progresses in the “direction” of p (does not reverse direction for negative numbers), // so: Math.sawtooth(-10,360) = 350 and Math.sawtooth(-850, 360) = 230 // whereas: (-10 % 360) = -10 and (-850 % 360) = -130 if (typeof Math.sawtooth !== 'function') Math.sawtooth=function(x,p) {return x-Math.floor(x/p)*p;} if (typeof Math._2hex !== 'function') Math._2hex=function(d) {return ((Math.round(d)<16) ? "0" : "") + Math.round(d).toString(16).toUpperCase();} if (typeof Math.Trig !== 'object') Math.Trig={}; Math.Trig.getAngle=function(x, y, hwRatio) { var angle; if (typeof hwRatio !== 'number') hwRatio=1; if (x==0) angle=Math.PI/2; else angle=Math.atan( Math.abs(y/x) / hwRatio ); if (x<0 && y>0) return Math.PI-angle; if (x<=0 && y<=0) return Math.PI+angle; if (x>=0 && y<0) return _['π×2']-angle; return angle; } // In a circle, if you divide the circumference into 360 equal segments, each segment corresponds to 1 degree (1°). // This is not so with an ellipse. This method will adjust the angle passed in ($a) accordingly based on the value // of the height/width ratio ($hw) of the ellipse. Math.Trig.scrunchAngle=function($a, $hw) { with (Math) { $a=sawtooth($a, _['360°']); // if (sawtooth($a, _['π÷2'])==0) return $a; if ($a===0) return $a; if (_['π×3÷2'] < $a) return _['π×2'] - atan(tan(_['π×2'] - $a) * $hw); if (_['π'] < $a) return _['π'] + atan(tan($a - _['π']) * $hw); if (_['π÷2'] < $a) return _['π'] - atan(tan(_['π'] - $a) * $hw); return atan(tan($a) * $hw); } } Math.Trig.polarToCartesian=function(r, a) {a=Math.sawtooth(a, _['360°']); return {x: r*Math.cos(a), y: r*Math.sin(a)};}